Disco is both an agency and a product company, so we've worked hard to find a development process and cadence that both serves the needs of our client but also respects the time and space needed for deep development work.

While we don't follow any particular Agile sect, as you'll see in our Principles of Project Delivery we have taken on board many of the original Agile Manifesto principles.


A typical cycle workload

Here's a (real-world) typical workload for a developer over a three week cycle:

A typical cycle calendar

Here's that same developer's calendar for the same cycle: